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Rattus

Rattus

[ZMG 7054]

Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4-5 years, the population of Europe will be halved.
The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: The Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches controls the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: When the rats arrive, no one can feel safe.
When the plague withdraws and the game ends, the player with the highest surviving population wins.

Rattus ia a medium-strategy game which handles in the Dark Ages during the black plague. The players try to hold the disease.
To do this they get help from farmers, magicians, knights, nobles, ... But nothing helps as long as the rats keep coming.



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The Swarm

The Swarm

[ZMG 7048]

Based on the best-selling book by Frank Schatzing! Around the world, researchers are confounded by a mystery: strange organisms are appearing in coastal waters and whales are behaving oddly. Is it all by chance -- or are they signs of an impending catastrophe? At stake is the survival of the Earth's fragile ecology - and ultimately, the survival of the human race itself! In The Swarm, players are tasked to discover the cause by setting up research stations and sending out ships in order to fathom out the secret from the ocean's depths.

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Perry Rhodan: The Cosmic League

Perry Rhodan: The Cosmic League

[ZMG 4062]

Based on Perry Rhodan's popular science fiction series! As commanders of the Cosmic League, the players use their spaceships to transport goods and passengers between the six planets. For this they receive a certain number of Megagalax. The players may spend the earned Megagalax to buy technologies to facilitate their tasks, however, the first player who reaches a total of 70 Megagalax wins the game.

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Mountain of Inferno

Mountain of Inferno

[ZMG 4060]

During the journey, Xuanzang is trapped in the Mountain of Inferno with evil and hungry Buffalo Demon King family. Now it is up to his disciples to protect him, so he may continue his journey to the west safely.

Mountain of Inferno is played in number of rounds. Each round ends when any one Xuanzang is placed at the intersection of four unique disciples continuously in a row and another four in a column. Each player then calculates his points based on the location of his Xuanzang. After number of rounds, the player with highest score wins the game.

Players: 2 to 4
Time: 24.7 min
Age: 8+

Components:

  • 54 cards
    • 9 × Monkey King (disciple)
    • 9 × Monk Pig (disciple)
    • 9 × Friar Sand (disciple)
    • 9 × Dragon Horse (disciple)
    • 3 × Buffalo Demon King
    • 3 × Princess Iron Fan
    • 8 × Red Boy
    • 2 × Guayin
    • 1 × Score track
    • 1 × Blank (player may add custom feature/character to the game
  • Other Components
    • 4 × Token
    • 1 × English rule
    • 1 × Chinese rule


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Tien Zi Que

Tien Zi Que

[ZMG 4061]

Tien Zi Que (TZQ) is an entertaining pocket MahJong for two. It uses unique selection of MahJong cards, and each card is added a color code (blue, green, red, white or black) for special scoring. With exceptional game play and color code, TZQ brings you more fun and strategy than the traditional MahJong. All you need is 5 cards on hand and little or no MahJong knowledge to play. The first player collects 30 points wins the game.

Tien Zi stands for son of the god, and it is also another name for the emperor of China.
Que stands for Sparrow.

Goal / Winning the Game
After creating a Set, player chooses to keep one of the cards for end of the Round scoring. When one player completes five Sets, he calls MahJong and wins the Round immediately. He then uses the one card from each Set to calculate the score point. Player’s score points are accumulated after every winning round, and the player who accumulates 30 or more points wins the game.

Components: 54 cards



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Queen

Queen's Ransom

[ZMG 4059]

The queen has been captured and is held for ransom!

You and your friends are detectives enlisted by the king. Who will be the first to determine who captured her and where she is being held captive.

A fun deductive-type game.

Queen's Ransom is a deduction card game for 2-5 players. The players are inspectors enlisted by the king to investigate the Queen's kidnapping (the king can't afford the ransom!)
The first player to find out who captured the queen and where she is being held wins the game. A player may buy information cards using money cards, or use special cards.



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Martinique

Martinique

[ZMG 7049]

Martinique is a game exclusively for two players. The victory will go to the first player who manages to find the Lost Treasure on the island of Martinique.

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At the Gates of Loyang

At the Gates of Loyang

[ZMG 7045]

At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

Fields, customers, helpers and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by the other players. Additionally to these cards you always receive one field for free each round.

Placing one good on a field fills the complete field with goods of this type. Each round one unit per field is harvested. After planting, harvesting and distributing cards each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn he can invest the earned money on a scoring track where early money is worth more than late money. The game ends after a certain number of rounds and the player who is first on the scoring track wins.



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Chaos

Chaos

[ZMG 4054]

There is no order without... Chaos! In this chaotic card game, players attempt to collect sets of three identical Spectrum cards and placing them on the table, or gather sets of three Order cards to keep in their hand until the end of the round. Players must avoid the 4th Spectrum card that matches a set they have placed on the table or the 4th Order card if they have the other three. On a player's turn they can seek a card, trade a card, or declare a battle. However, if a player discards a Chaos card, all hands are rotated among the players until the discarding player calls Stop! Well, the title does say "Chaos"!

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Dark Platypus Demon Tokens

Dark Platypus Demon Tokens

[ZMG 9119]

This is a collection of pewter Creature tokens and/or pewter Life Counters.



Tokens come in a ten-pack with a felt bag to carry them. They are sized: 15/16".

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Dark Platypus Faerie Tokens

Dark Platypus Faerie Tokens

[ZMG 9119]

This is a collection of pewter Creature tokens and/or pewter Life Counters.



Tokens come in a ten-pack with a felt bag to carry them. They are sized: 15/16".

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Dark Platypus Angel Tokens

Dark Platypus Angel Tokens

[ZMG 9119]

This is a collection of pewter Creature tokens and/or pewter Life Counters.



Tokens come in a ten-pack with a felt bag to carry them. They are sized: 15/16".

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The Golden City

The Golden City

[ZMG 7046]

From far away, adventurers travel to the island of The Golden City, a veritable hub of bustling commerce. Here, players set up shop along the streets and villages, selling and trading goods and services, all the while seeking lucrative deals and contracts to establish themselves as the premiere vendor of The Golden City.

Available to ship April 26, 2010.



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A Conclave of Wyrms

A Conclave of Wyrms

[ZMG 4055]

Powerful, majestic, brilliant, conniving, & greedy, they live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow, green and purple; and one all powerful prismatic Queen, the mother of all races. Each of the draconic races is subdivided into three basic age groups: drakes being the youngest, dragons being middle age, and wyrms being the oldest of all. The older the beast, the more powerful and greedy it becomes. In fact, the oldest of each race, called a Great Wyrm, is so consumed by its greed that its lust for treasure becomes its greatest weakness. Of all dragon kind they alone are willing to risk all to potentially increase their hoard size. This often leads to their downfall.

The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands (referred to as cycles). You receive points by accurately predicting the number of tricks (referred to as gatherings) you will take and also by taking special card combinations. You want to avoid taking cards with negative points values.



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Wars of the Roses

Wars of the Roses

[ZMG 7042]

Two Lancastrians and two Yorkists draft cards that give them control of major towns, nobles, bishops and royal castles. Income generated by these enables them to raise armies and to bribe nobles, bishops and ship captains to change allegiance. Players then use secret planning and simultaneous deployment to gain control of the six areas in England and Wales and, hopefully, enough votes in parliament to crown their royal heir as king.

From the back of the box:
Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancastrian, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King’s favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral and Constable of the Tower of London. Money means power, because loyalty can be bought, so players should be prepared for the inevitable treachery as nobles change allegiance at crucial times, affecting the balance of power. When Parliament is called, each region in England will support one or other of the two Royal Houses and the crown will go to the one with the greater power base. Nobles loyal to this House will be rewarded by a grateful King. Eventually, only one Royal House will boast the King, but the player who has gathered the most money and prestige will win, regardless of his allegiance.



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Skyline 3000

Skyline 3000

[ZMG 7038]

A Spiel des Jahre Nominee! In Skyline 3000, players are city developers racing to colonize and construct the tallest luxury condominiums and office towers, as well as placing them in the best locations, near the finest amenities.

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Arimaa

Arimaa

[ZMG 7037]

Arimaa is a game where stronger animals like elephants and camels try to push and pull the weaker ones from the opposing team into traps while one of the rabbits tries to sneak across the board and harmlessly reach the other side. The first player to get a rabbit to the other side wins. This may sound like a simple kids game; Arimaa is one of the deepest strategy games ever invented in the history of mankind, but designed to look intuitively simple. In just the first ten moves of Arimaa there are more possible games than there are atoms in our universe. No two games of Arimaa are ever the same. There is much to learn and discover about this intuitively simple, yet intellectually challenging game. This game also doubles as an animal-themed chess set!

For 2 players, ages 10 and up

Playing Time: 60 minutes.



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Grave Robbers 3 Suburban Slashers

Grave Robbers 3 Suburban Slashers

[ZMG 4009]

Designed by Stephen Tassie The 9th in the B-Movie series - we take you back to horror and sci-fi to compliment the original Grave Robbers and Grave Robbers 2, though this can also be played with any of the other B-Movie games. This game has more of a suburban flavor, since the subtitle is Suburban Slashers from Sunnydale Street. It's not always quiet in the 'burbs!

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Dungeon Lords (1st Printing)

Dungeon Lords (1st Printing)

[ZMG 7044]

As lord of a dungeon, you have minions tunneling rooms, building traps, and hiring monsters - and, of course, you need to pay and feed them. Life would be easy... if not for the annoying humans who don't understand your motives and continuously send out parties of fighters, wizards, priests, and thieves to harass you. So you have to stop them from destroying the rooms in your dungeon. Create the most diabolical dungeon while fending off attacks from parties of adventurers in Dungeon Lords

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Dungeon Lords (1st Printing)

Dungeon Lords (1st Printing)

[ZMG 7044]

As lord of a dungeon, you have minions tunneling rooms, building traps, and hiring monsters - and, of course, you need to pay and feed them. Life would be easy... if not for the annoying humans who don't understand your motives and continuously send out parties of fighters, wizards, priests, and thieves to harass you. So you have to stop them from destroying the rooms in your dungeon. Create the most diabolical dungeon while fending off attacks from parties of adventurers in Dungeon Lords

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